Difference between revisions of "Stat"

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= Stats =
 
= Stats =
  
 
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'''Stats''' determine character's damage and health. Each [[class]] has 1 main stat (except the [[Necromancer]], which has 2), but all classes also benefit from vitality.
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'''Stats''' determine a character's attributes such as damage, health, mana. You can view your stats in the character sheet by pressing the <code>J</code> key. Your character's stats can be improved by wearing better [[equipment]]. Stats may also be temporarily affected by [[Rune|aura runes]].
Each point of vitality increases player health by 10.
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== Basic ==
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; Strength
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: Strength is used by [[Warrior]]s and [[Necromancer]]s. It improves the damage of [[Axe]]s, [[Sword]]s, [[Spear]]s and [[Sickle]]s.
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; Intellect
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: Intellect is used by [[Wizard]]s, [[Cleric]]s and [[Necromancer]]s. It improves the damage of [[Gnarled Staff]]s, [[Mace]]s and [[Sickle]]s.
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; Dexterity
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: Dexterity is the primary stat of the [[Thief]]. It improves the damage of [[Dagger]]s.
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; Vitality
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: Vitality increases your max health by 10 points.
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; Max Mana
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: Increase your character's maximum mana.
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; HP Regeneration
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: Improve the rate of health restored per tick.
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; MP Regeneration
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: Improve the rate of mana restored per tick.
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== Offense ==
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; Critical Hit Chance
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: The chance of dealing a critical hit. The base chance is 5%.
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; Critical Hit Multiplier
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: The multiplied damage when performing a critical hit. The base multiplier is 150%, and effects from equipment are added on top of this. For instance, an equipment with +80% critical hit damage will end up with <code>150% + 80% = 230%</code> multiplier.
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; Arcane Damage / Fire Damage / Frost Damage / Holy Damage / Physical Damage / Poison Damage / Damage Increase
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: Increase the elemental damage by 1% per point.
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; Attack Speed / Cast Speed
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: The chance of attacking or casting spells multiple times in succession. The chance of triggering the next attack or spell without cooling down is <code>(Speed - 100%) / Speed</code>.
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== Defense ==
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; Armor
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: '''Armor''' reduces the damage taken. The percentage of damage mitigated is <code>Armor / (102.4 * XL)</code> where <code>XL</code> is the level of the damage source and the reduction is capped 50%. Therefore, against a level 10 [[monster]] you need 512 armor (<code>512 / (102.4 * 10) = 50%</code>) to achieve the maximum damage reduction.
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; Arcane Resistance / Fire Resistance / Frost Resistance / Holy Resistance / Physical Resistance / Poison Resistance / All Resistance
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: '''Resistance''' reduces the damage taken from a particular types of element (and '''All Resistance''' applies to all types of elements). Each point of resistance reduces the damage taken by <code>1/1.5%</code> and is capped at 50%. Therefore, you need 75 points of resistance to achieve the maximum possible damage mitigation.
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The damage reduction offered by armor and resistances stack with each other. If both mitigation sources are capped at 50%, you will only receive 25% of the full damage.
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== Misc ==
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; Item Quality
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: The chance of finding higher [[quality]] items. This stat was previously called '''Magic Find'''.
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; Item Quantity
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: The chance of finding more items.
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; Sprint Chance
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: The chance of moving two tiles in one tick.
  
*[[Strength]]
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; XP Increase
*[[Dexterity]]
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: Increase the experience points gained by killing [[monster]]s.
*[[Intellect]]
 
*[[Vitality]]
 
  
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Revision as of 08:22, 5 January 2018


Stats

Version 0.1.9: This article may not be up to date for the latest version of Isleward.


Stats determine a character's attributes such as damage, health, mana. You can view your stats in the character sheet by pressing the J key. Your character's stats can be improved by wearing better equipment. Stats may also be temporarily affected by aura runes.

Basic

Strength
Strength is used by Warriors and Necromancers. It improves the damage of Axes, Swords, Spears and Sickles.
Intellect
Intellect is used by Wizards, Clerics and Necromancers. It improves the damage of Gnarled Staffs, Maces and Sickles.
Dexterity
Dexterity is the primary stat of the Thief. It improves the damage of Daggers.
Vitality
Vitality increases your max health by 10 points.
Max Mana
Increase your character's maximum mana.
HP Regeneration
Improve the rate of health restored per tick.
MP Regeneration
Improve the rate of mana restored per tick.

Offense

Critical Hit Chance
The chance of dealing a critical hit. The base chance is 5%.
Critical Hit Multiplier
The multiplied damage when performing a critical hit. The base multiplier is 150%, and effects from equipment are added on top of this. For instance, an equipment with +80% critical hit damage will end up with 150% + 80% = 230% multiplier.
Arcane Damage / Fire Damage / Frost Damage / Holy Damage / Physical Damage / Poison Damage / Damage Increase
Increase the elemental damage by 1% per point.
Attack Speed / Cast Speed
The chance of attacking or casting spells multiple times in succession. The chance of triggering the next attack or spell without cooling down is (Speed - 100%) / Speed.

Defense

Armor
Armor reduces the damage taken. The percentage of damage mitigated is Armor / (102.4 * XL) where XL is the level of the damage source and the reduction is capped 50%. Therefore, against a level 10 monster you need 512 armor (512 / (102.4 * 10) = 50%) to achieve the maximum damage reduction.
Arcane Resistance / Fire Resistance / Frost Resistance / Holy Resistance / Physical Resistance / Poison Resistance / All Resistance
Resistance reduces the damage taken from a particular types of element (and All Resistance applies to all types of elements). Each point of resistance reduces the damage taken by 1/1.5% and is capped at 50%. Therefore, you need 75 points of resistance to achieve the maximum possible damage mitigation.

The damage reduction offered by armor and resistances stack with each other. If both mitigation sources are capped at 50%, you will only receive 25% of the full damage.

Misc

Item Quality
The chance of finding higher quality items. This stat was previously called Magic Find.
Item Quantity
The chance of finding more items.
Sprint Chance
The chance of moving two tiles in one tick.
XP Increase
Increase the experience points gained by killing monsters.

WIP: This article is a work in progress, meaning that it is being worked on but is unfinished. You can help by editing it.