Spirit
Version 0.3.3: This article is up to date for the latest version of Isleward.
Spirit[edit]
Spirits are characteristics associated with player characters chosen during character creation. The spirit determines your beginning spells, weapons, and the starting node in the Passive Skill Tree. Additionally, you gain a point in the corresponding attribute upon leveling depending on the spirit you have chosen.
The spirit you choose does not limit the equipment or runes you can use; however, keep in mind that some equipment, weapons, and Runes are better suited for and more effective when used with a certain spirit. (For example, a Lynx will deal the most damage when using a Dagger or a Spear. Bears and Owls can also use Daggers or Spears, but will deal less damage with it).
List[edit]
Spirit | Attribute | Starting HP | HP / lvl up | Max base HP at level 20 |
Starting Runes | Starting Weapon |
---|---|---|---|---|---|---|
Bear | Strength | 55 | 40 | 815 | Slash, Charge | Sword |
Owl | Intellect | 35 | 32 | 643 | Magic Missile, Ice Spear | Gnarled Staff |
Lynx | Dexterity | 45 | 36 | 729 | Flurry, Smokebomb | Dagger |
- Every spirit gains + 1 of his or her attribute every level.
- Once you create your character, you cannot change its Spirit.
History[edit]
- Prior to v0.1.10, players could choose a class to start with, which determines their starting equipments and skins.