Spirits are characteristics associated with player characters chosen during character creation. The spirit determines your beginning spells, weapons, and the starting node in the Passive Skill Tree. Additionally, you gain a point in the corresponding attribute upon leveling depending on the spirit you have chosen.
The spirit you choose does not limit the equipment or runes you can use; however, keep in mind that some equipment, weapons, and Runes are better suited for and more effective when used with a certain spirit. (For example, a Lynx will deal the most damage when using a Dagger or a Spear. Bears and Owls can also use Daggers or Spears, but will deal less damage with it).
|Spirit||Attribute||Starting HP||HP / lvl up|| Max base HP
at level 20
|Starting Runes||Starting Weapon|
|Owl||Intellect||35||32||643||Magic Missile, Ice Spear||Gnarled Staff|
- Every spirit gains + 1 of his or her attribute every level.
- Once you create your character, you cannot change its Spirit.
- Prior to v0.1.10, players could choose a class to start with, which determines their starting equipments and skins.