Difference between revisions of "Pyramid of the Sun"

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(updated pyramid boss guide)
(boss strategy)
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The second phase is a fight with Moonpriest Sahira, the green boss.
 
The second phase is a fight with Moonpriest Sahira, the green boss.
Sahira also has at least 500k health and shoots a high-damage projectile at everyone in the fight.
+
Sahira also has at least 500k health and shoots projectiles at everyone in the fight.
However, the projectile can be blocked by standing behind one of Zunni's spikes.
+
However, the projectiles can be blocked by standing behind one of Zunni's spikes.
  
 
In the third phase, both bosses are fought at the same time, each with at least 500k health.
 
In the third phase, both bosses are fought at the same time, each with at least 500k health.
 
Sahira stays in one spot for the whole fight but Zunni will chase the player that they are aggroed on.
 
Sahira stays in one spot for the whole fight but Zunni will chase the player that they are aggroed on.
 +
Sahira also shoots a shiny, higher-damage projectile which players should try to avoid using the spikes since it's stronger than the normal projectiles.
 +
Once either boss is dead, the high-damage projectile stops being cast which makes the fight easier, so players should focus on killing one boss at a time.
 
Players should take advantage of Zunni's crystals to block Sahira's attacks, and kill Sahira first since Sahira is more dangerous.
 
Players should take advantage of Zunni's crystals to block Sahira's attacks, and kill Sahira first since Sahira is more dangerous.
 
However, they should be careful of standing right next to the crystals since they eventually shatter and deal damage.
 
However, they should be careful of standing right next to the crystals since they eventually shatter and deal damage.

Revision as of 21:53, 15 September 2020

Pyramid of the Sun

The Pyramid of the Sun is a randomly-generated dungeon which is part of the Festival of the Sun event.

Monsters

NPCs

Boss Room

Somewhere in the Pyramid there is a boss room. When someone enters, a door closes preventing them from leaving, but a teleport spot allows more players to enter the fight.

The first phase is a fight with Vizier Zunni, the purple boss. Zunni spawns with at least 500k health and has a unique attack that spawns purple spikes which explode and deal significant damage.

The second phase is a fight with Moonpriest Sahira, the green boss. Sahira also has at least 500k health and shoots projectiles at everyone in the fight. However, the projectiles can be blocked by standing behind one of Zunni's spikes.

In the third phase, both bosses are fought at the same time, each with at least 500k health. Sahira stays in one spot for the whole fight but Zunni will chase the player that they are aggroed on. Sahira also shoots a shiny, higher-damage projectile which players should try to avoid using the spikes since it's stronger than the normal projectiles. Once either boss is dead, the high-damage projectile stops being cast which makes the fight easier, so players should focus on killing one boss at a time. Players should take advantage of Zunni's crystals to block Sahira's attacks, and kill Sahira first since Sahira is more dangerous. However, they should be careful of standing right next to the crystals since they eventually shatter and deal damage. Once Sahira is dead, the fight becomes much easier because the only ways to die are Zunni's melee attacks and the spike explosions, which can be easily avoided since the spikes are no longer needed for protection.

After all 3 phases are completed, a chest spawns in the boss room. This chest can have Solar Tears and other unique event items.