Difference between revisions of "Category:Runes"

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{| class="wikitable" style="float:right;margin-left:10px;text-align:center"
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__NOTOC__
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= Runes =
|[[File:Rune.png|100px]]
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|-
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'''Runes''' are a type of [[item]] that grants abilities usable by players and some [[monster]]s.
| A Rune
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|}
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Runes can be "learned" by right clicking and pressing <code>learn</code> in the inventory, or by pressing <code>J</code> and equipping the runes on the rune slots at the bottom. When runes are learned they appear in the top right corner of the game, and hovering over them shows the effects they will give when used. Up to four runes can be learned at any given time.
  
= Runes =
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Runes use [[stat|mana]] points when cast by players, and some runes also require a target to cast. Runes also have different [[Quality|qualities]] and level requirements.
'''Runes''' are a type of [[Item|item]] that grants abilities usable by players and some [[Monster|monsters]]. Some runes are also "embedded" within [[Weapon|weapons]] as the weapon's primary attack. Currently, there are 11 runes that grant skills and 5 runes that are embedded within weapons.
 
  
Runes can be "learned" by right clicking and pressing learn in the inventory. Runes can also be "learned" by pressing <code>J</code> and equipping the runes on the three rune slots at the bottom. When runes are learned they appear in the top right corner of the game, and hovering over them shows the effects they will give when used. Up to three runes can be learned at any given time.
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Unlike other items, runes cannot be [[crafting|augmented]], although they can still be [[Salvaging|salvaged]] for [[essence]]s.
  
Runes use mana points when cast by players, and some runes also require a target to cast.
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{{Note|All rune information come from this [https://gitlab.com/Isleward/isleward/blob/master/src/server/config/spellsConfig.js Gitlab] file}}
  
Unlike other items, runes cannot be [[Augmentation|augmented]], although they can still be [[Salvaging|salvaged]] for [[Essence|essences]].
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== Obtaining Runes ==
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* Players start with a few runes learned depending on their chosen [[spirit]]s.
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* Runes may also be dropped by monsters when killed.
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* You can trade a set of [[Card|Runecrafter's Toil]] with [[Vikar]] for a random lvl 10 rune.
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* [[Asvald]] also sells some level 1 runes for 30 gold.
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* Some runes can be crafted with the [[Etching Station]]
  
 
== List of Runes ==
 
== List of Runes ==
{| class="wikitable" style="text-align: center"
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!Name !!Attribute !!Class !!Element !!Description
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{| class="wikitable sortable" style="text-align:center"
|-
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! Name !! Benefits from !! Stats !! Damage type !! Mana cost !! Range !! Cast time<br>(Ticks) !! Cooldown<br>(Ticks)
! colspan = "5" |Skill Runes
 
|-
 
|[[Rune of Fireblast]] ||[[Intellect]] ||[[Wizard]] ||<code>Fire</code> ||<code>Unleashes a blast of fire that damages and pushed back nearby foes.</code>
 
 
|-
 
|-
|[[Rune of Ice Spear]] ||[[Intellect]] ||[[Wizard]] ||<code>Frost</code> ||<code>A jagged projectile of pure ice pierces your target and slows his movement.</code>
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| [[Rune of Blood Barrier]] || [[Strength]] / [[Intellect]] || DrainPercentage [10 - 50]<br>ShieldMultiplier [2 - 5]<br>FrenzyDuration [5 - 15] || Boost || 5 || 9 || 3 || 13
|-
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|-
|[[Rune of Crystal Spikes]] ||[[Dexterity]] [[Intellect]] ||None ||<code>Physical</code> ||<code>Jagged crystals break ground at your target destination.</code>
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| [[Rune of Charge]] || [[Strength]] || Damage [2 - 11]<br>StunDuration [6 - 10] || Physical Attack || 3 || 10 || 1 || 14
|-
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|-
|[[Rune of Summon Skeleton]] ||[[Strength]] [[Intellect]] ||[[Necromancer]] ||<code>Physical</code> ||<code>Summons a skeletal warrior to assist you in combat.</code>
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| [[Rune of Consecrate]] || [[Intellect]] || Healing [0.3 - 0.5]<br>Duration [7 - 13] || Holy Spell || 8 || 9 || 4 || 5
|-
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|-  
|[[Rune of Blood Barrier]] ||[[Strength]] [[Intellect]] ||[[Necromancer]] ||<code>Physical</code> ||<code>Sacrifice some life force to grant an ally a protective barrier and increased attack speed.</code>
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| [[Rune of Crystal Spikes]] || [[Intellect]] / [[Dexterity]] || Damage [3 - 16]<br>Delay [1 - 4] || Physical Attack || 14 || 9 || Delay || 20
|-
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|-  
|[[Rune of Healing Circle]] ||[[Intellect]] ||[[Cleric]] ||<code>Holy</code> ||<code>Creates a circle of pure holy energy that heals allies for a brief period.</code>
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| [[Rune of Fireblast]] || [[Intellect]] || Damage [2 - 10]<br>Radius [1 - 2]<br>PushBack [2 - 5] || Fire Spell || 5 || On self || 2 || 4
|-
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|-
|[[Rune of Charge]] ||[[Strength]] ||[[Warrior]] ||<code>Physical</code> ||<code>Charges at a foe, dealing damage and stunning them for a short period.</code>
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| [[Rune of Flurry]] || [[Dexterity]] || Duration [10 - 20]<br>Chance [30 - 60] || Your basic attack || 10 || Your basic<br>attack range || 0 || 20
|-
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|-  
|[[Rune of Smokebomb]] ||[[Dexterity]] ||[[Thief]] ||<code>Poison</code> ||<code>Envelops the caster in a cloud of poisonous smoke, dealing damage to enemies every tick until it dissipates.</code>
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| [[Rune of Harvest Life]] || [[Strength]] / [[Intellect]] || Damage [4 - 14]<br>HealPercent [10 - 30] || Physical Attack || 5 || Melee || 3 || 10
|-
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|-  
! colspan = "5" |Weapon Runes
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| [[Rune of Ice Spear]] || [[Intellect]] || Damage [2 - 15]<br>FreezeDuration [6 - 10] || Frost Spell || 4 || 9 || 2 || 10
|-
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|-  
|[[Rune of Magic Missile]] ||[[Intellect]] ||[[Wizard]] ||<code>Arcane</code> ||<code>Launches an orb of unfocussed energy at your target.</code>
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| [[Rune of Innervation]] || [[Strength]] || RegenPercentage [0.3 - 1.5] || [[Aura|Aura Boost]] || 25% mana<br>reserved || 9 || 0 || 10
|-
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|-  
|[[Rune of Smite]] ||[[Intellect]] ||[[Cleric]] ||<code>Holy</code> ||<code>Calls down holy energy from the heavens upon your foe.</code>
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| [[Rune of Magic Missile]] || [[Intellect]] || Damage [4 - 32] || Arcane Spell || 5 || 9 || 6 || 7
|-
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|-  
|[[Rune of Slash]] ||[[Strength]] ||[[Warrior]] ||<code>Physical</code> ||<code>Performs a melee attack with your equipped weapon.</code>
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| [[Rune of Slash]] || [[Strength]] || Damage [6 - 23] || Physical Attack || 4 || Melee || 1 || 9
|-
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|-  
|[[Rune of Double Slash]] ||[[Dexterity]] ||[[Thief]] ||<code>Physical</code> ||<code>Perform two quick melee attacks in quick succession.</code>
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| [[Rune of Smite]] || [[Intellect]] || Damage [4 - 14]<br>StunDuration [6 - 10] || Holy Spell || 7 || 9 || 3 || 6
|-
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|-  
|[[Rune of Harvest Life]] ||[[Strength]] [[Intellect]]||[[Necromancer]] ||<code>Physical</code> ||<code>Absorbs the life-force of your enemies.</code>
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| [[Rune of Smokebomb]] || [[Dexterity]] || Damage [0.25 - 1.2]<br>Radius [1 - 3]<br>Duration [7 - 13] || Poison Attack || 6 || On self || 0 || 7
|-
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|-  
! colspan = "5" |Uncategorized Runes
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| [[Rune of Summon Skeleton]] || [[Strength]] / [[Intellect]] || DamagePercent [20 - 76]<br>HpPercent [40 - 60] || Summon || 5 || 9 || 6 || 6
|-
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|-  
|[[Rune of Innervation]] ||? ||Any Class ||? || <code>Grants an aura that regenerates hp for you and your allies.</code>
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| [[Rune of Swiftness]] || [[Dexterity]] || Chance [5 - 10] || [[Aura|Aura Boost]] || 25% mana<br>reserved || 9 || 0 || 10
|-
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|-  
|[[Rune of Tranquility]] ||? ||Any Class ||? || <code>Grants an aura that regenerates mana for you and your allies.</code>
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| [[Rune of Tranquility]] || [[Intellect]] || RegenPercentage [4 - 10]|| [[Aura|Aura Boost]] || 25% mana<br>reserved || 9 || 0 || 10
|-
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|-  
|[[Rune of Swiftness]] ||? ||Any Class ||? || <code>Grants an aura that grants increased movement speed to you and your allies.</code>
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| [[Rune of Whirlwind]] || [[Strength]] || Damage [4 - 18]<br> Radius [1 - 2]|| Physical Attack || 7 || On self || 2 || 12
 
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|-  
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| [[Rune of Ambush]] || [[Dexterity]] || Damage [8 - 35]<br> StunDuration [4 - 7]|| Physical Attack || 7 || 10 || 3 || 15
 
|}
 
|}
  
 
== Outdated and Unimplemented Runes ==
 
== Outdated and Unimplemented Runes ==
The following runes are not currently part of the game:
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<div style="border: 1px solid #cc6600; background-color: #ff9966; margin-top: 10px; margin-bottom: 10px; padding: 2px 10px; line-height: 0.8em; width: auto;">
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''The following runes below have all been removed''
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</div>
 
* [[Rune of Arcane Barrier]]
 
* [[Rune of Arcane Barrier]]
 
* [[Rune of Holy Vengeance]]
 
* [[Rune of Holy Vengeance]]
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* [[Rune of Chain Lightning]]
 
* [[Rune of Chain Lightning]]
  
Some players may have runes that were removed from the game, although equipping any of these runes will not do anything.
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As of [[Version 0.1.10]] no one has any of the runes above any more.
  
 
[[Category:Compendium]][[Category:Item Slot]]
 
[[Category:Compendium]][[Category:Item Slot]]

Revision as of 18:35, 12 April 2020

Runes

Runes are a type of item that grants abilities usable by players and some monsters.

Runes can be "learned" by right clicking and pressing learn in the inventory, or by pressing J and equipping the runes on the rune slots at the bottom. When runes are learned they appear in the top right corner of the game, and hovering over them shows the effects they will give when used. Up to four runes can be learned at any given time.

Runes use mana points when cast by players, and some runes also require a target to cast. Runes also have different qualities and level requirements.

Unlike other items, runes cannot be augmented, although they can still be salvaged for essences.

Note: All rune information come from this Gitlab file

Obtaining Runes

  • Players start with a few runes learned depending on their chosen spirits.
  • Runes may also be dropped by monsters when killed.
  • You can trade a set of Runecrafter's Toil with Vikar for a random lvl 10 rune.
  • Asvald also sells some level 1 runes for 30 gold.
  • Some runes can be crafted with the Etching Station

List of Runes

Name Benefits from Stats Damage type Mana cost Range Cast time
(Ticks)
Cooldown
(Ticks)
Rune of Blood Barrier Strength / Intellect DrainPercentage [10 - 50]
ShieldMultiplier [2 - 5]
FrenzyDuration [5 - 15]
Boost 5 9 3 13
Rune of Charge Strength Damage [2 - 11]
StunDuration [6 - 10]
Physical Attack 3 10 1 14
Rune of Consecrate Intellect Healing [0.3 - 0.5]
Duration [7 - 13]
Holy Spell 8 9 4 5
Rune of Crystal Spikes Intellect / Dexterity Damage [3 - 16]
Delay [1 - 4]
Physical Attack 14 9 Delay 20
Rune of Fireblast Intellect Damage [2 - 10]
Radius [1 - 2]
PushBack [2 - 5]
Fire Spell 5 On self 2 4
Rune of Flurry Dexterity Duration [10 - 20]
Chance [30 - 60]
Your basic attack 10 Your basic
attack range
0 20
Rune of Harvest Life Strength / Intellect Damage [4 - 14]
HealPercent [10 - 30]
Physical Attack 5 Melee 3 10
Rune of Ice Spear Intellect Damage [2 - 15]
FreezeDuration [6 - 10]
Frost Spell 4 9 2 10
Rune of Innervation Strength RegenPercentage [0.3 - 1.5] Aura Boost 25% mana
reserved
9 0 10
Rune of Magic Missile Intellect Damage [4 - 32] Arcane Spell 5 9 6 7
Rune of Slash Strength Damage [6 - 23] Physical Attack 4 Melee 1 9
Rune of Smite Intellect Damage [4 - 14]
StunDuration [6 - 10]
Holy Spell 7 9 3 6
Rune of Smokebomb Dexterity Damage [0.25 - 1.2]
Radius [1 - 3]
Duration [7 - 13]
Poison Attack 6 On self 0 7
Rune of Summon Skeleton Strength / Intellect DamagePercent [20 - 76]
HpPercent [40 - 60]
Summon 5 9 6 6
Rune of Swiftness Dexterity Chance [5 - 10] Aura Boost 25% mana
reserved
9 0 10
Rune of Tranquility Intellect RegenPercentage [4 - 10] Aura Boost 25% mana
reserved
9 0 10
Rune of Whirlwind Strength Damage [4 - 18]
Radius [1 - 2]
Physical Attack 7 On self 2 12
Rune of Ambush Dexterity Damage [8 - 35]
StunDuration [4 - 7]
Physical Attack 7 10 3 15

Outdated and Unimplemented Runes

The following runes below have all been removed

As of Version 0.1.10 no one has any of the runes above any more.